The Final Flame - Prototype & GDD

The world is ending. You are Gustav, a genius engineer who has been put in charge of leading a team to search for a new planet to potentially inhabit. You have just crash landed on an unfamiliar planet with no means of contacting earth. You should probably investigate.

Demo Credits:

Created by Lucy Rogerson

Music by Robert Logan and Daniel Rogerson

2D artwork by Ziqi Zhu

PMade in Unreal Engine 5.

This is a digital prototype created as part of an assignment for the Game Design module at Kingston University.

The demo was created by Lucy Rogerson, using 2D artwork by Ziqi Zhu and music by Robert Logan and Daniel Rogerson. It was made as a prototype for the full game designed by Xinxian Li, Ziqi Zhu, Lucy Rogerson and Loki Ramaraj.

You can read more about the process and my contributions to this project on my Dev Log.

You can find a downloadable version of the game demo here on my itch.io page.

You can find the Game Design Document presentation of the full game we designed that this prototype was created for here.

You can find the Level Design document (which goes into more detail on the world and level mapping) here.

Game Design Credits:

Lead Gameplay and Mechanics Designer/Concept Artist/Documentation - Xinxian Li

Pixel Art/Character artist - Ziqi Zhu

Demo build/Programmer/Musical direction/Narrative design - Lucy Rogerson

Monetisation Conceptualisation - Loki Ramaraj

Short Video clip showcasing some of the Gameplay features

Excerpt from the Level Design Map by Xinxian Li

Excerpt from the Level Design Map by Xinxian Li

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Tears of Crimson